Thursday 16 September 2010

Shedding Some Light

Today i managed to create a 3D model in Maya, 2 infact. The session served as a warm up to remind us about modeling and teaching us more about the confinds and restraint of in game rendering. I created a Lamp Post to a level of self satisfaction. The restraints limiting us were 100 faces (polygons) and to only used Quads (4 sided faces). Also to top it off we had to create it within a time limit, i manged to complete mine within the limit of about half hour and had a a final poly count of 81. All that was left to be done was texturing but i've forgot how to do that.

Here's the reference picture, then the model.
































Tis a good accomplishment being as i find myself weaker at 3d modeling.

Cake Free Critic

Thomas Bolton

Wednesday 15 September 2010

The 3D World

One of the most known usues of 3D software are used in games. Every game that has 3D graphics believe it or not uses 3D software such as Maya or 3Ds Max, there are more programs like these which the industry can use but these are the immediate ones that come to mind. Here i found a tutorial on each of these programs.

3Ds MAX                MAYA

Just knowing the basics for any 3D program will give you the tools to start making something amazing, whether its a replica of your favourite mug or an entire city from your own mind. Nothing is impossible, it just takes time. Some programs are made to suit specific customers, Maya and Max are mostly used inside the games industry where as others are more suited and specifically made for other purposes such as CAD (Computer Aided Design) is made for modeling furniture, Machinery, and other things.

Here is a list and comparison of other Modeling programs.

Comparison of 3D computer graphics software

Cake Free Critic

Thomas Bolton

The Beginning of the end

This is the first ever blog created by The Cake Free Critic. (Applause)

The beginnings of something great has begun with the launch of this blog, it'll hopefully see many strange sights and soundbytes. All of which will (hopefully) correspond to appropriate work created by myself.

Cake Free Critic

Thomas Bolton                                         (ITCHYGOO!!!!!!)